First launched in 1997 by the Nation to Nation collective CyberPowWow was one of the first major online art exhibitions which took place on the web and in The Palace, a multi-user, graphical chat environment, now obsolete, writes Dragan Espenschied in an article describing the digital preservation approach of the CyberPowWow project.
John Maxwell Coetzee received a Nobel Prize in Literature in 2003. Before a career as a scholar and writer he was a computer programmer in the early years of the industry’s development (1962–1965). Its less known fact that he was also creating “computer poetry,” that is, he wrote programs for a computer that used an… Continue reading The computer poetry of J. M. Coetzee
A bit to my surprise one of the academic services provided me with the following text: The Timeline of Slovene Electronic-literature written by myself. I don’t recall publishing this text anywhere, It was made as an internal document chinese rolex replica and only a part of the task and papers written during my MA studies.… Continue reading The Timeline of Slovene Electronic-literature, by Jaka Železnikar
Računalniški muzej, zasnovan v Kiberpipi deluje že od leta 2004. Doslej so v muzeju pripravili prek 50 dogodkov in razstav, mednarodnih gostovanj in skupnih projektov s kulturnimi institucijami v Sloveniji. Leta 2012 so skupaj z muzejem novejše zgodovine postavili pregledno razstavo domačih računalnikov Goto 1982, ki si jo je ogledalo 15.000 ljudi. 18. junija 2022… Continue reading Otvoritev Računalniškega muzeja
Vera Molnár (born 1924) is a Hungarian media artist living and working in France. Molnar is widely considered to be a pioneer of computer art and generative art, and is also one of the first women to use computers in her art practice. In the 1940s and 50s, she created non-representational paintings. By 1959 she… Continue reading Vera Molnar, 98, Computer Art Pioneer, Presenting at the Venice Biennale for the First Time
Festivals featured a multidisciplinary span of artists engaging with digital technology such as computer graphics, synthesized music, performances, poetry, and a robust film and video screening series. Available through April 29th 2022, EAI presents a selection of 19 titles from the Computer Art Festivals’ screening programs from its first three years, including works by Doris… Continue reading EAI: Selected Works from the Computer Art Festivals (1973-75)
The Sword of Damocles was the name for the mechanical tracking system and not the head-mounted display, and is widely considered to be the first augmented reality HMD system, although Morton Heilig had already created a similar apparatus (known as “Stereoscopic-Television Apparatus for Individual Use” or “Telesphere Mask”) earlier, patented in 1960. The Sword of… Continue reading Augmented Reality in 1968
Art1 by Richard Williams was an early program (developed 1968, at the University of New Mexico) that enabled Frederick Hammersley, Katherine Nash, and others to produce pioneering computer art in the late 60’s and early 70’s. Eric F. built repository to support running Art1 from the Fortran IV source code. Related article: Computer Program for… Continue reading Repository for Running Art1 on Modern Computers
V okvirih projekta Trajnostna digitalna hramba slovenske novomedijske umetnosti in v sodelovanju z Laboratorijem za nove medije Moderne galerije, bo v torek, 11. 1. 2022 ob 15. uri potekal pogovor z avtorjem tudi danes zanimivega, a tehnično obsoletnega dela Nacija – kultura (2000). Vuk Ćosić bo predstavil delo na rekonstrukciji in dokumentiranju projekta Nacija –… Continue reading Pogovor z avtorjem: Vuk Ćosić, Nacija – kultura
https://amnesia-restored.com/ Amnesia : Restored The Original Adventure Game by Thomas M. Disch A new version of the cult classic published by Electronic Arts 1986, now available on the web for contemporary computers.